PolyCount-Wizard is a real-time Blender production tool designed to make mesh budget decisions clearer, faster, and more consistent during asset development. Instead of leaving artists to balance visual quality against hidden technical limits through scattered object stats, manual checks, or late-stage review. The tool turns polycount distribution, density risk, and budget pressure into direct viewport feedback.
The goal is not just to count triangles. It is to create a practical validation layer that helps standardize how assets are reviewed, exposes high-cost offenders before they become production problems, and supports cleaner decisions between artistic detail and technical constraint.
Short demo reel showing the main production workflow: real-time mesh budget audit, viewport overlays, density alerts, top offender selection, scoped filtering and reporting.
Stress-test scene used to validate budget diagnostics across many objects, modifier states, density alerts, top offenders, viewport overlays and visible triangle reporting.