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Gustavo H. Banck
Gustavo H. Banck
Technical Artist | Tools & Pipeline | 3D Background
Florianópolis , Brazil

Summary

Technical Artist | Production Tools | Pipeline Support | Asset Validation

I build production-facing tools, documentation, and workflow systems that help artists, technical artists, and implementation teams turn ambiguous asset and pipeline problems into clearer validation, safer handoffs, and repeatable decisions.

My work sits between art production, technical constraints, content implementation, pipeline UX, and workflow reliability. I focus on the points where production friction becomes expensive: unclear scene state, repeated manual checks, inconsistent asset review, unsafe automation, and output that looks complete before it is actually verified.

The specific platform can change. The method stays consistent:

understand the production problem → structure the input → classify risk → protect unsafe cases → validate output → document the handoff

Skills

3D ModelingTexturingRenderingRiggingShadingAnimationDigital SculptingAnatomyArt DirectionLook DevelopmentTechnical Artpipelinetool

Software proficiency

Blender
Blender
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Marvelous Designer
Marvelous Designer
xNormal
xNormal

Experience

  • Asset Implementer at Epic Games
    Florianópolis, Brazil
    August 2024 - Present

    Fortnite game

  • Asset Implementer at Epic Games
    Brazil
    August 2024 - Present

  • Asset Implementer at Epic Games
    Brazil
    August 2024 - Present

  • 3D Game Artist at Maqna Interactive Ltda.
    Florianópolis, BR
    January 2020 - August 2023

    Modeling, UV mapping, texturing, shading, rigging, animation, rendering; Project leadership, art direction and management of small teams of artists and programmers; Advertising animations; Guidance and communication with programmers and concept artists; VFX, Sound design, Technical art, Level Design; Unity 3D & Unreal Engine. PC, Mobile and Console shipments.

  • 3D Technical Artist at HyBR
    Balneário Camboriu - SC
    January 2019 - January 2020

    3d modeling, texturing, animation, rendering, c# scripting, VFX, unity 3d, brand mascots