Project I worked on alone for SENAR/NA.
Modeling, UV mapping, Texturing, Rigging, Skeleton animation, and NLA animation, export, and implementation in Unity.
The major challenge of this project was that it had to be a single FBX with a single animation file inside, so that pressing play would trigger all animations for all objects simultaneously.
I managed to complete this task in the most optimized way possible, surprising my client.